- GeIL Evo Veloce Review: 2x8GB at DDR3-2400 C11-12-12 1.65 V
- Samsung Galaxy Note 2 Review (T-Mobile) - The Phablet Returns
- NVIDIA Releases 310.33 Beta Drivers; GeForce 6 & 7 Series Moved To Legacy Status
Posted: 24 Oct 2012 02:50 PM PDT
As part of a series of memory reviews, the next kit to enter our test beds is a limited edition enthusiast kit from GeIL. Attached with what GeIL is calling a ‘Frost White’ colored heatsink, this is a two module dual channel kit with a total of 16 GB running at DDR3-2400 MHz at 11-12-12-30 sub-timings, and retails for ~$150. Read on for the full review.
Posted: 24 Oct 2012 06:00 AM PDT
So I have a confession to make. What seems like an eternity ago, I received a Galaxy Note review unit for AT&T, but never quite finished my review. While the reasons for that were no fault of the device and rather the result of some other personal failings, I spent a lot of time with the original Note really trying to size up the experience of using the world’s first smartphone that crossed over into tablet territory — a so-called “phablet.” If anything, the original Galaxy Note drove home for me just how dangerous it can be to make conclusions about a handset or mobile device before you’ve held it in your hands.
There’s this constant tug of war in the tech space between making a quick conclusion based on what evidence and data is laid out before you, and waiting a week, a few weeks, or even a month and then writing in hindsight looking back how the whole experience turned out. In the smartphone space, the pace is even more rapid with week long review cycles or shorter, and thus we see many trying to draw conclusions based on form factor, display size, and lots of speculation. For me, the original Galaxy Note roughly defined an upper bound for mobile devices that are still ultimately pocketable, and I was surprised just how easy it was to grow accustomed to. The original S Pen showed up right around the height of the draw something app craze, and the result was a ton of attention to a device that many initially criticized for its size and inclusion of stylus.
The story today however is about the Galaxy Note 2, which I’ve been using for one solid week now. Subtract out the time spent battery life testing, and it’s really only been a few days, but my experiences and thoughts about the Note 2 really mirror those that solidified with the original Note and the Note 2’s smaller sibling, the Galaxy S 3. It’s an upper bound for smartphone size, but ultimately the right one, if your pockets can handle it. Read on for the full review.
Posted: 24 Oct 2012 05:00 AM PDT
It would appear that on top of everything else going on this week, this is also a big week for video drivers. Following AMD’s major release of Catalyst 12.11 earlier this week, NVIDIA has their own driver release this week with the release of their 310.33 beta drivers. These drivers are the first public release of the previously announced R310 family, making this the 4th major driver family release for NVIDIA this year (R295, R300, R304, R310).
From a feature standpoint these drivers won’t offer a big change for most end users right away, but Windows 8 users will be in for a treat. Thanks to Windows 8’s new stereoscopic 3D functionality, these drivers add windowed S3D support for a multitude of applications and games, including YouTube 3D, various Blu-Ray players, and all DX9 games. Meanwhile developers will want to play close attention to these drivers for new API functionality they expose. These are the first drivers to support OpenGL 4.3, which among other things means this is the first GeForce driver set to have support for new features such as OpenGL compute shaders, along with full OpenGL ES 3.0 superset functionality. As for CUDA developers these are the first GeForce drivers that will support the recently released CUDA 5.
Feature additions aside, for most users the biggest benefit these drivers will bring will be performance improvements, bug fixes, and new game profiles, and like any new NVIDIA driver branch 310.33 comes with a mix of all of those. On the performance side of things NVIDIA is claiming that these drivers offer notable performance improvements for GeForce 600 users in Skyrim, Starcraft II, and Batman: Arkham City, among other games. Interesting the former two tend to be quite CPU limited (and Batman isn’t far behind), so it’s not where we’d typically expect to see significant performance improvements. We haven’t had a chance to test these drivers, but NVIDIA’s own performance analysis is available over at GeForce.com. Going by NVIDIA’s numbers this isn’t going to be the kind of major performance boost that AMD’s Catalyst 12.11 was – and we weren’t expecting it to be – but it’s a decent performance boost all the same.
As for bug fixes and profile improvements, the most notable change is the return of MSAA support for Diablo III. Otherwise it’s a fairly typical (and extensive) collection of profile updates, including an updated SLI profile for DiRT: Showdown and an updated Ambient Occlusion profile for CS:GO.
Finally, with these drivers we’ll be bidding adieu to support for the last of NVIDIA’s DirectX 9 GPUs. As previously announced by NVIIDA, starting with R310 NVIDIA is formally moving the GeForce 6 and 7 series to legacy status. NVIDIA retired their earlier NV30 architecture based GeForce 5 FX series relatively quickly with R175 back in 2008, but they have supported the newer and far more successful NV40 based 6 and 7 series for much longer. By our count it has been nearly 8 years since the first of those cards was released and 5 years since the last, marking the end of what has been the longest support cycle for consumer GPUs that we have yet to see. We’re still waiting to get confirmation from NVIDIA about what legacy status entails in this case – whether it means reduced driver updates (ala AMD HD 2000-4000) or a complete end to driver updates – but given how long NVIDIA has supported these cards it’s likely the latter.
Starting with R310 NVIDIA’s minimum supported hardware will be the GeForce 8 series. If NVIDIA’s DX9 GPU support is anything to go by, then considering the slower pace of upgrades in recent years and just how long NVIDIA has sold GeForce 8 GPUs – particularly G92 – we wouldn’t be surprised to see them support their DX10 GPUs for as long as or longer than they did their DX9 GPUs.
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